

All the scales start at zero, but as he drives, cycles and shoots his experience means new skills become available. With these huge additions to the series, San Andreas has very strong RPG flavor, but it’s optional – the leaner more muscular CJ makes the missions easier, but fat CJ can still get things done.Īlmost everything CJ does in San Andreas is rated on a system of skill scales. You can buff him up to bodybuilder proportions, or fill CJ up on pizza and never work out, and his fat levels will go up, his stamina will go down, and you’ll see his shape change as he gets fatter, and his battlecries will change “Fat fool got a gun, bitch!”. Eating right and working out increases stamina and strength, and the gym’s resident fighters are happy to give lessons, meaning CJ can run further and punch harder – all good things when CJ is looking to get Grove Street Families back on the map of Los Santos.

CJ has to eat to recharge and maintain his health, and he’s urged to develop some muscle to gain respect, and this is where the gym comes in. Clothes stores allow you to build up a huge wardrobe that will be available in all your safehouses. The tattoo parlor allows you to give CJ any of a large gallery of tattoos. The barber’s store allows you to change CJ’s hair and beard style. Within walking distance of Grove Street (hahaha walking) there is a barber’s salon, a tattoo parlor, a clothes store, a pizza restaurant and a gym. A ‘VINEWOOD’ sign echoes the iconic ‘HOLLYWOOD’ landmark.ĬJ is fully customizable character. Luxurious mansions on the hills above the town overlook the glitz of theater-packed strips and ghettos and slums. Los Santos is enormous, a 1992 faux-Los Angeles charged with just as many social problems and gang-based violence as the real thing. Tenpenny’s request that you stay in Los Santos was not an idle one – step foot outside the greater city limits and the long arm of the law will come to pluck you back, conscious or not. I don’t think I would be exaggerating to say that expectations were universally exceeded.
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So it was expected that when the next game in the Grand Theft Auto series arrived, it would be this area that would once again set it apart from its imitators. all drew from the GTA wellspring with varying degrees of success, but none matched the complexity of the game environments or level of interactivity. Games like Mafia, Driv3r, The Getaway and True Crime: Streets of L.A.

When you absolutely have to go from A to B because there’s nothing else to do, it doesn’t help if you can get there via the rest of the alphabet in any order you like – that’s still linear gameplay. The free-roaming aspects were merely scenery…wider linear levels, if you like. Many took inspiration from different aspects of the GTA formula, but few took matters beyond a basic variation on ‘drive from A to B, shoot stuff at B, return to A, possibly pursued by cops / gangsters / supernatural flaming dragons’. In the years since GTA3 debuted, games with a free-roaming element had sprung up all over. You can make a pile and you can dig a hole, but beyond that you’re going to have to stretch the imagination to get more out of the experience. If you were a kid at a playground, you’d rate an actual sandbox on the number and quality of its toys, right? If it was just sand, that would be…sort of dull. Rating: M for Mature with Blood, Strong Language, Violence Release dates: October 26th 2004 (USA), October 29th 2002 (EURO) The cops warn CJ to stay in Los Santos until they need him, so he begins to straighten things out with his friends, and in the process change things for the better on Grove Street.
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CJ arrives home with only the small change in his pockets, finds crack being dealt outside his mother’s house, his old gang – The Grove Street Families – splintered into weaker factions, and his friends hostile and untrusting after his long absence. The cops take his money and dump him in the heart of a rival gang’s territory. Tenpenny tells CJ he intends to frame him for the recent murder of a police officer – so recent it hasn’t been reported yet. CJ flies home for the funeral, and between the airport and his childhood home CJ’s cab is pulled over and he’s arrested by a familiar group of cops led by the malicious Sergeant Tenpenny. Carl ‘CJ’ Johnson has been living in Liberty City for five years when he gets a call from his home city of Los Santos to say his mother has been shot and killed.
